![]() Su -c 'curl | tee /etc//mono-centos6-stable. Su -c 'curl | tee /etc//mono-centos7-vs.repo' CentOS 6 (x86_64, i686) rpm -import "" Note: the packages should work on newer CentOS versions too but we only test the ones listed below. The package repository hosts the packages you need, add it with the following commands in a root shell. Sudo apt update Raspbian 8 (armhf) sudo apt-key adv -keyserver hkp://:80 -recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EFĮcho "deb vs-raspbianjessie main" | sudo tee /etc/apt//mono-official-vs.list Raspbian 9 (armhf) sudo apt install apt-transport-https dirmngrĮcho "deb vs-raspbianstretch main" | sudo tee /etc/apt//mono-official-vs.list deploying code written on Windows in Visual Studio to another platform that Mono supports, these tools are worthwhile and easy to install at this point. Note: the packages should work on newer Raspbian versions too but we only test the ones listed below. Sudo apt update Debian 8 (i386, amd64, armhf, armel) sudo apt-key adv -keyserver hkp://:80 -recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EFĮcho "deb vs-jessie main" | sudo tee /etc/apt//mono-official-vs.list Sudo apt update Debian 9 (i386, amd64, armhf, armel) sudo apt install apt-transport-https dirmngrĮcho "deb vs-stretch main" | sudo tee /etc/apt//mono-official-vs.list ![]() Debian 10 (i386, amd64, armhf, armel) sudo apt install apt-transport-https dirmngrĮcho "deb vs-buster main" | sudo tee /etc/apt//mono-official-vs.list Note: the packages should work on newer Debian versions too but we only test the ones listed below. The package monodevelop should be installed for the MonoDevelop IDE.Īfter the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly. Sudo apt update Ubuntu 14.04 (i386, amd64, armhf) sudo apt-key adv -keyserver hkp://:80 -recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EFĮcho "deb vs-trusty main" | sudo tee /etc/apt//mono-official-vs.list Sudo apt update Ubuntu 16.04 (i386, amd64, armhf) sudo apt-key adv -keyserver hkp://:80 -recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EFĮcho "deb vs-xenial main" | sudo tee /etc/apt//mono-official-vs.list Sudo apt-key adv -keyserver hkp://:80 -recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EFĮcho "deb vs-bionic main" | sudo tee /etc/apt//mono-official-vs.list ![]() Ubuntu 18.04 (i386, amd64, armhf) sudo apt install apt-transport-https dirmngr Note: the packages should work on newer Ubuntu versions too but we only test the ones listed below. so you just need to make sure mono has the libraries that you use and also see if it supports those methods that you use or not.The package repository hosts the packages you need, add it with the following commands. most of the times the problem is about platform dipendent libraries that mono should implement for each platform. NET) should have those libraries and methods that use use or should be able to execute those CIL instructions. The Xamarin Universal Library project provides a great community-maintained list of Xamarin resources, and Planet Xamarin is a central location for community bloggers. there is no difference between compiling with mono or Microsoft's compilers or using Microsoft or mono libraries. Xamarin has an active community that is answering questions, producing samples, writing tutorials, authoring books, and more. it also stores metadata and references names and. ![]() More info when you compile an assembly, the compiler will create CIL code from your code and store them in a PE (EXE) file. it will tell you about methods that you used that they are not available in mono. there is an analyzer tool called MOMA that you can use to check if there is any errors available. Add a MonoGame for Android Application project to the solution and name it MonkeyTap.Android. ![]() We must add projects for all of the platforms we wish to target. NET 2.0 as the target platform because newer features and even some of 2.0's features are not available in unity's mono version. Within Xamarin Studio, choose File -> New Solution -> MonoGame -> Library -> MonoGame Shared Library and name the project MonkeyTap. As lucas said you don't need to reference mono DLLs to make your library compatible with unity but it will help in visual studio because you can see what is available in mono or not. ![]()
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