![]() ![]() When we animate in 2D, an action is made up of a few key poses. Also, I use the word “pose” intentionally. We should never have a pose where our character is airborne. The main feature of a walk animation is that the character is always touching the ground. Here, we need to know a few important things about the walk locomotion. Alright! Congratulations! We now have an idle animation! Walk AnimationĬreate a new animation clip called “Walk.” As you can see, it makes a huge difference. Just have the head rotate backward ever so slightly. Now, we have a nice looping animation! It looks decent but I think we need to add some head motion to enhance the illusion. Then paste these keyframes on frame number 1:50. Next, select the first group of keyframes and hit Ctrl-C (Command-C on a Mac). ![]() If we make large movements, it makes the idle animation look strange. ![]() Move the arm IKs to the side so that there is a bit less bend in them and so that there is a sort of “swinging” motion. Now go about fifty frames ahead and just barely move the top torso bone straight down. Hit the red record button and move the character to this position: We just need to animate a subtle movement, almost like just a breathing motion. When it comes to the idle animation, the IKs really contribute a lot to the efficiency and speed of animating. Now, let’s start animating this character! The Idle Animation This will also create an Animator Controller in that same folder. Now we go to the Animation tab and create a new animation called “Idle” that will be housed in our Animation folder. Now, go to your project tab and open up the Adventurer folder. Select the Adventurer character and open up the Animation tab.ĭock this next to your project and console tab. The source code for this project can otherwise be found here. If you are looking for information on the Unity Animator, check out this comprehensive guide to the Unity Animator: Also, this tutorial will focus on animating not the Unity Animator. This was rigged with the Sprite Skinning features in Unity and this contains the “2D Animation,” “2D IK,” and “2D PSD Importer” packages that are necessary to run this project. You will not be able to follow along without that character. You will also need the character that was rigged in this tutorial. The end result is a sprite ready to be scripted into a 2D character for your game.īasic knowledge of the Unity Editor (how to navigate and open tabs) is required along with how to work with the Unity Animation window (here is a tutorial that will tell you all you need to know about it: How to create animations from models and sprites). We will be animating a character to run, walk, idle, and jump. Please check this out if you would like to learn more about the sprite rigging process in Unity and if you want to be able to follow along in this tutorial. This tutorial uses a character that was rigged in this tutorial: Rig a 2D Character in Unity. We are going to start creating this “Illusion of Life” for a 2D character. Therefore, the task of the animator is to closely follow the rules of movement that we see in the real world because that will greatly increase the illusion that what you are seeing is a real being, moving and functioning. This makes sense, does it not? When we see an animation of a living character, it triggers a memory or recognition of a live being we have seen in real life. We think an animation looks the best when it produces a greater illusion of a living character. The “Illusion of Life” is what it is called. At the very core of animation is an illusion. ![]()
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